Human or Machine? The influence of increasing human-likeness in AI tools on user acceptance: A comparative study in the context of Conversational Commerce

Digital sales consultation through AI-driven dialogue systems is increasingly shaping interactions between companies and customers. A central trend in this context is Conversational Commerce, where AI-based systems provide personalized product recommendations and advice in online shopping. With advancing technological development, these systems are becoming ever more human-like – from text-based chatbots to voice assistants that communicate naturally, and finally to AI avatars whose appearance and behavior are sometimes barely distinguishable from real people.
But how does this increasing human-likeness affect user perception and acceptance? This question was at the heart of the bachelor’s thesis by Lara-Maria Kraft, which examined the influence of different AI representations – chatbot, voice assistant, and AI avatar – on users’ willingness to use such systems within the framework of Conversational Commerce.

Research Objective

The aim of the study was to examine whether a higher degree of human-likeness – that is, moving from a text-based chatbot to a voice assistant and ultimately to an AI avatar – increases users’ willingness to use these systems. In addition, the study analyzed whether this relationship is mediated by perceived human-likeness (anthropomorphism) and moderated by potential discomfort as described by the Uncanny Valley effect.
The findings aim to help companies in digital commerce design AI-based tools that foster high user acceptance and thereby contribute to long-term commercial success in Conversational Commerce.

Method

The research was conducted as an experimental online study with 176 participants. Subjects were randomly assigned to one of three interaction formats differing in their level of human-likeness:

  1. Chatbot – text-based interaction
  2. Voice Assistant – auditory communication
  3. AI Avatar – audiovisual representation

All groups were shown an identical video scenario simulating an AI-based product consultation in an online store. Using the example of choosing a running shoe, participants were guided through the consultation process by a virtual assistant. Afterwards, they evaluated their perception of anthropomorphism (the attribution of human qualities), their feeling of eeriness in line with the Uncanny Valley concept, and their willingness to use the presented AI system.

Key Findings

The results revealed a generally high willingness to use AI-based consultation systems in the context of Conversational Commerce – regardless of their specific form. Contrary to expectations, the degree of human-likeness had no significant impact on usage intention; no differences were found between chatbot, voice assistant, and AI avatar conditions.

Likewise, neither the mediating role of anthropomorphism nor the moderating effect of eeriness (as explained by the Uncanny Valley effect) were empirically supported. However, a clear positive relationship emerged between perceived anthropomorphism and willingness to use: the more human-like a system was perceived to be, the greater participants’ readiness to interact with it. Thus, anthropomorphism, understood as the subjective attribution of human qualities, proved to be a central factor influencing user perception and acceptance of AI tools – independent of their visual or technical design.

Practical Implications

Based on the empirical results, several practical recommendations can be derived for the design of AI-driven systems in Conversational Commerce. The findings show that users generally display a high openness to interaction with AI systems, regardless of their external form. This overall acceptance can serve as a strategic impulse for companies to systematically integrate AI-based consultation tools into digital shopping processes.

Especially in e-commerce, where personal consultation is often lacking, such systems can enhance the customer experience by supporting users throughout the information, selection, and decision-making phases. However, companies should not primarily invest in costly or hyper-realistic avatars. Instead, the focus should be on creating a natural, empathetic, and user-oriented communication style that builds trust and conveys social closeness – factors that are far more decisive for acceptance than purely visual human-likeness.

Conclusion

This study explored the influence of increasing human-likeness in AI-based systems on user acceptance within the field of Conversational Commerce. Contrary to expectations, the degree of human-likeness – whether chatbot, voice assistant, or AI avatar – did not significantly affect users’ willingness to engage. What truly matters is how human-like the system is perceived.

Perceived anthropomorphism emerged as a key factor: the more human qualities users attributed to a system, the greater their willingness to use it – independent of its actual design. However, this perception is not necessarily triggered by more human-like visual appearance alone.

Future research should therefore focus on identifying the specific factors and interaction elements that foster anthropomorphism in AI systems – and explore how these can be strategically employed to further enhance user acceptance and experience.

Acceptance of smart stores – An experimental case study

New technologies are changing people’s everyday lives and have also been increasingly used in food retailing for a few years now. Innovative store concepts are designed to align the shopping experience even better with the needs and requirements of consumers. So-called smart stores are a mixture of stationary retail and innovative technology. They represent a further development opportunity for the retail sector, enabling it to maintain its own position in the future alongside the rapidly growing online trade. So far, there are still few smart stores open for the public, as these further development investments are associated with some challenges for the operators. The technological development of such a store implies the change of the business model, high initial investments and an uncertainty about the acceptance of the consumers. This last aspect is where our research comes in. With the help of acceptance research on smart stores, first concepts can be evaluated and optimized and thus the potential of these innovative ideas can be fully exploited.

Research Aim

In the study presented here, the acceptance and perception of smart stores in general and of a specific store concept from Stuttgart were investigated. The study was conducted by Valentin Löffler, a student of our business psychology program, as part of his final thesis.

Method

The study design consisted of two parts. In the first part of the study, a short survey (approx. 5 minutes) was conducted in front of the smart store with randomly selected people who walked past the store as passers-by. This was to capture the expectations, and attitudes of the passersby towards the store concept. In the second part of the study, qualitative interviews (approx. 45 minutes) were conducted with people who had not yet visited a smart store. In these interviews, participants made a purchase at the smart store, answering questions about acceptance both before and after the shopping experience. While shopping, they were asked to speak their thoughts aloud (thinking aloud method).

Sample

In the first part of the study, a total of 71 people aged 20 to 69 participated.
In the second part of the study, a total of 10 people aged 23 to 43 were interviewed.

Selected Key Findings

    1. Sub-study:
    • Smart stores are generally rated positive
      (1.9 on a scale of 1 = very good to 6 = very poor)
    • 63% of respondents had already made at least one purchase at this smart store and 93% of them would also recommend this store to others.
    • Reasons for recommendation: „cool concept“, „continuous opening hours“, „practical“ as well as „good supplement to the supermarket“.
    • The expectations of a smart store are a good selection, fresh fruits and vegetables, reliable technology, nice design, low prices and cleanliness.
    • Concerns about a smart store arise from the lack of personal contact between customers and employees.
    1. Sub-study:
    • After the initial shopping experience, respondents consistently had a positive perception of the smart store. They see it as a complement to conventional supermarkets. The intuitive operation was a particularly positive surprise.
    • Advantages: Opening hours, time savings and flexibility.
    • Disadvantages or uncertainty with regard to the reliability of the technical implementation, lack of social contact and the loss of jobs (compared to conventional supermarkets).

Conclusion:

Smart stores offer a novel and intuitive shopping experience that are already generating a high level of acceptance: The (first) shopping experiences are consistently described positively, but there were some concerns about how to get assistance in case of emergency when there are no employees on site. Another issue should be proactively considered in communication: possible loss of jobs. This study lays the foundation for further research in the area of smart stores and shows that these innovative concepts have a future.

VR in applied research [part 1]: An empirical investigation of using virtual reality for researching the acceptance of smart stores

Imagine you are at the grocery store, but instead of waiting at the cashier to pay, an artificial intelligence (AI) registered the products you took and automatically bills them to your account right after you leave the store. For many years, the shopping process in a supermarket was very similar: customers would take products from shelves, then go to checkout, put the goods on a belt which were scanned by a cashier, and pay. Usually, this process is often associated with waiting times, depending on how busy the store is. With the introduction of self-checkouts, this process has already been optimized through technology. In 2016, Amazon opened the first smart store in Seattle. A smart store completely eliminates the payment process at a cash register (Amazon, 2022). Cameras, sensors and an AI automatically detect which products the customer took from the shelf. The products are paid for using the stored payment data when the customer leaves the store. This smart store concept rather describes the “Grab & Go” technology which includes a walk-in option for customers. While there are a multitude of different concepts used in smart stores, this research focused on said concept as well as an ”Automated Box” concept which refers to a smart store with a fully automated high-bay warehouse. Customers do not select the products inside this particular smart store, but choose their desired products via an app either before or upon their arrival.

„VR in applied research [part 1]: An empirical investigation of using virtual reality for researching the acceptance of smart stores“ weiterlesen

Life in a hobby lab: A qualitative user study on smart home acceptance in shared households

While many of our acceptance research studies focus on the quantitative evaluation of (potential) technology acceptance factors, this blog entry describes a qualitative approach to smart home acceptance research. In addition, it integrates the views of two target groups by trying to understand the mutual acceptance of members in a household.

„Life in a hobby lab: A qualitative user study on smart home acceptance in shared households“ weiterlesen

How do humans perceive art created by Artificial Intelligence?

„Artificial intelligence” (AI) is ubiquitous in our everyday lives these days. While the technology is incorporated not only into smartphones, translators, voice assistants and self-driving cars, it has now also pathed its way into the art world. For instance, AI is able to recreate paintings of well-established artists (Iansiti & Lakhani, 2020), but can generate original art styles (Schwab, 2017), songs (Vincent, 2016), or poems as well (Gibbs, 2016). It is usually impossible for people to distinguish between human-made and AI-created art, hence, they often place high artistic (Elgammal et al., 2017) as well as monetary value on AI artwork (BBC, 2018). A recent study titled “Defending humankind: Anthropocentric bias in the appreciation of AI art” published in Computers in Human Behavior investigated how people react to art created by AI systems and labeled as such, compared to artwork labeled as human-made.

Click here to access the original publication.

„How do humans perceive art created by Artificial Intelligence?“ weiterlesen

Home, Smart Home – What do customers expect from smart home systems?

 

The corona virus made a lot of us stay at home more than ever before. A natural reaction to this is trying to make staying at home as nice as possible. An opportunity to make life at home more convenient and efficient are so called smart home systems. Smart home describes a set of technological innovations that aim at improving the living environment of a user by adapting it to his or her individual needs (Abicht et al., 2010). Smart home systems offer various options such as dimming the lights using your phone or automatically shutting the blinds, depending on the time of the day to ensure energy efficiency.

„Home, Smart Home – What do customers expect from smart home systems?“ weiterlesen

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